﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-KiddLee-随笔分类-设计模式</title><link>http://www.cnblogs.com/kid-li/category/44668.html</link><description>态度决定一切！我博客，留住生活中的精彩</description><language>zh-cn</language><lastBuildDate>Thu, 09 Apr 2009 03:41:49 GMT</lastBuildDate><pubDate>Thu, 09 Apr 2009 03:41:49 GMT</pubDate><ttl>60</ttl><item><title>设计模式学习笔记（十八）——Strategy策略模式</title><link>http://www.cnblogs.com/kid-li/archive/2006/12/15/592818.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Fri, 15 Dec 2006 00:45:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/12/15/592818.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/592818.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/12/15/592818.html#Feedback</comments><slash:comments>16</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/592818.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/592818.html</trackback:ping><description><![CDATA[摘要:            这段时间在项目中接触到了Strategy策略模式，所以就学习了一下，做一个总结。<br>       Strategy策略模式是一种对象行为模式。主要是应对：在软件构建过程中，某些对象使用的算法可能多种多样，经常发生变化。如果在对象内部实现这些算法，将会使对象变得异常复杂，甚至会造成性能上的负担。<br>&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/12/15/592818.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/592818.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（十七）——Command命令模式 </title><link>http://www.cnblogs.com/kid-li/archive/2006/11/18/564852.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Sat, 18 Nov 2006 14:59:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/11/18/564852.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/564852.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/11/18/564852.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/564852.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/564852.html</trackback:ping><description><![CDATA[摘要: Command命令模式是一种对象行为型模式，它主要解决的问题是：在软件构建过程中，“行为请求者”与“行为实现者”通常呈现一种“紧耦合”的问题&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/11/18/564852.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/564852.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（十六）——Template Method模板方法模式 </title><link>http://www.cnblogs.com/kid-li/archive/2006/11/12/558214.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Sun, 12 Nov 2006 03:37:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/11/12/558214.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/558214.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/11/12/558214.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/558214.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/558214.html</trackback:ping><description><![CDATA[摘要:     Template Method模板方法模式是一种行为型模式，具体点说是行为类型模式。主要解决在软件构建过程中，对于某一项任务，常常有稳定的整体操作结构，但各个子步骤却有很多改变的需求，或者由于固有的原因而无法和任务的整体结构同时实现&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/11/12/558214.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/558214.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（十五）——结构型模式总结 </title><link>http://www.cnblogs.com/kid-li/archive/2006/11/11/557359.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Sat, 11 Nov 2006 02:24:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/11/11/557359.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/557359.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/11/11/557359.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/557359.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/557359.html</trackback:ping><description><![CDATA[摘要: 结构型设计模式是从程序的结构上解决模块之间的耦合问题（好像是句废话），GoF23种设计模式中结构型设计模式有7种，分别是：Adapter适配器模式、Bridge桥接模式、Composite组合模式、D...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/11/11/557359.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/557359.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（十四）——创建型模式总结</title><link>http://www.cnblogs.com/kid-li/archive/2006/10/25/539802.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Wed, 25 Oct 2006 10:12:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/10/25/539802.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/539802.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/10/25/539802.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/539802.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/539802.html</trackback:ping><description><![CDATA[摘要: GoF23种设计模式中创建型模式有5种，分别是：Singleton单件模式、Abstract Factory抽象工厂模式、Builder生成器模式、Factory Method工厂方法模式、Prototype原形模式。下面分别总结这几种设计模式&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/10/25/539802.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/539802.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（十三）——Proxy代理模式</title><link>http://www.cnblogs.com/kid-li/archive/2006/10/18/532192.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Wed, 18 Oct 2006 02:27:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/10/18/532192.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/532192.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/10/18/532192.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/532192.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/532192.html</trackback:ping><description><![CDATA[摘要: Proxy代理模式是一种结构型设计模式，主要解决的问题是：在直接访问对象时带来的问题，比如说：要访问的对象在远程的机器上。&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/10/18/532192.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/532192.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（十二）——Flyweight享元模式 </title><link>http://www.cnblogs.com/kid-li/archive/2006/10/17/531113.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Tue, 17 Oct 2006 02:34:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/10/17/531113.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/531113.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/10/17/531113.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/531113.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/531113.html</trackback:ping><description><![CDATA[摘要: Flyweight享元设计模式是一种结构型设计模式，它主要解决的问题是：由于（同类）对象的数量太大，采用面向对象时给系统带来了难以承受的内存开销。&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/10/17/531113.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/531113.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（十一）——Facade外观模式 </title><link>http://www.cnblogs.com/kid-li/archive/2006/07/10/446904.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Mon, 10 Jul 2006 00:46:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/07/10/446904.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/446904.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/07/10/446904.html#Feedback</comments><slash:comments>19</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/446904.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/446904.html</trackback:ping><description><![CDATA[摘要: Facade外观模式，是一种结构型模式，它主要解决的问题是：组件的客户和组件中各种复杂的子系统有了过多的耦合，随着外部客户程序和各子系统的演化，这种过多的耦合面临很多变化的挑战。在这里我想举一个例子：...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/07/10/446904.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/446904.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（十）——Decorator装饰模式</title><link>http://www.cnblogs.com/kid-li/archive/2006/06/26/435966.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Mon, 26 Jun 2006 06:43:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/06/26/435966.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/435966.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/06/26/435966.html#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/435966.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/435966.html</trackback:ping><description><![CDATA[摘要: Decorator装饰模式是一种结构型模式，它主要是解决：&#8220;过度地使用了继承来扩展对象的功能&#8221;，由于继承为类型引入的静态特质，使得这种扩展方式缺乏灵活性；并且随着子类的增多（扩...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/06/26/435966.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/435966.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（九）——Composite组合模式</title><link>http://www.cnblogs.com/kid-li/archive/2006/06/02/416038.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Fri, 02 Jun 2006 09:31:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/06/02/416038.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/416038.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/06/02/416038.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/416038.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/416038.html</trackback:ping><description><![CDATA[摘要: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Composite组合模式主要是应对这样的问题：一类具有&#8220;容器特征&#8221;的对象——即他们在充当对象的同时，...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/06/02/416038.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/416038.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（八）——Bridge桥接模式</title><link>http://www.cnblogs.com/kid-li/archive/2006/05/31/413630.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Wed, 31 May 2006 01:02:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/05/31/413630.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/413630.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/05/31/413630.html#Feedback</comments><slash:comments>11</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/413630.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/413630.html</trackback:ping><description><![CDATA[摘要: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Bridge桥接模式是一种结构型模式，它主要应对的是：由于类型的固有罗辑，使得类型具有两个或两个以上的纬度变化。也就是要求抽象...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/05/31/413630.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/413630.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（七）——Adapter适配器模式</title><link>http://www.cnblogs.com/kid-li/archive/2006/05/29/412180.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Mon, 29 May 2006 08:53:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/05/29/412180.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/412180.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/05/29/412180.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/412180.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/412180.html</trackback:ping><description><![CDATA[摘要: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adapter适配器模式是一种结构型模式，主要应对：由于应用环境的变化，常常需要将&#8220;一些现存的对象&#8221;放...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/05/29/412180.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/412180.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（六）——Prototype原型模式</title><link>http://www.cnblogs.com/kid-li/archive/2006/05/18/403559.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Thu, 18 May 2006 07:54:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/05/18/403559.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/403559.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/05/18/403559.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/403559.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/403559.html</trackback:ping><description><![CDATA[摘要: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Prototype原型模式是一种创建型设计模式，它主要面对的问题是：&#8220;某些结构复杂的对象&#8221;的创建工作；...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/05/18/403559.html'>阅读全文</a><img src 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href='http://www.cnblogs.com/kid-li/archive/2006/05/15/400214.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/400214.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（四）——Builder生成器模式 </title><link>http://www.cnblogs.com/kid-li/archive/2006/05/08/393529.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Mon, 08 May 2006 00:57:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/05/08/393529.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/393529.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/05/08/393529.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/393529.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/393529.html</trackback:ping><description><![CDATA[摘要: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Builder生成器模式是一种创建型模式，它主要是应对项目中一些复杂对象的创建工作。所谓&#8220;复杂对象...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/05/08/393529.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/393529.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（三）——Abstract Factory抽象工厂模式 </title><link>http://www.cnblogs.com/kid-li/archive/2006/04/22/382412.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Sat, 22 Apr 2006 14:37:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/04/22/382412.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/382412.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/04/22/382412.html#Feedback</comments><slash:comments>9</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/382412.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/382412.html</trackback:ping><description><![CDATA[摘要: &nbsp;&nbsp;&nbsp;&nbsp;抽象工厂是一种创建型模式，是为了解决实例化时所带来的问题。&nbsp;&nbsp;&nbsp;&nbsp;我们先来看看是什么问题，有的时候我们会遇到...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/04/22/382412.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/382412.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（二）——Singleton单件模式</title><link>http://www.cnblogs.com/kid-li/archive/2006/04/16/376532.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Sun, 16 Apr 2006 09:04:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/04/16/376532.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/376532.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/04/16/376532.html#Feedback</comments><slash:comments>18</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/376532.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/376532.html</trackback:ping><description><![CDATA[摘要: 这是我写模式设计的第二篇，首先来说说设计模式的分类。<br><br>       基本的23种设计模式从目的上可分为三种：<br><br>1、  创建型（Creational）模式：负责对象创建。<br><br>2、  结构型（Structural）模式：处理类与对象间的组合，可以解决一些继承依赖性的问题<br><br>3、  行为型（Behavioral）模式：类与对象交互中的职责分配，可以解决组件间如何和交互，隔离变化。<br><br>下面来说说单件模式<br>&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/04/16/376532.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/376532.html?type=1" width = "1" height = "1" />]]></description></item><item><title>设计模式学习笔记（一）——面向对象设计模式与原则</title><link>http://www.cnblogs.com/kid-li/archive/2006/03/29/361899.html</link><dc:creator>KiddLee</dc:creator><author>KiddLee</author><pubDate>Wed, 29 Mar 2006 09:00:00 GMT</pubDate><guid>http://www.cnblogs.com/kid-li/archive/2006/03/29/361899.html</guid><wfw:comment>http://www.cnblogs.com/kid-li/comments/361899.html</wfw:comment><comments>http://www.cnblogs.com/kid-li/archive/2006/03/29/361899.html#Feedback</comments><slash:comments>14</slash:comments><wfw:commentRss>http://www.cnblogs.com/kid-li/comments/commentRss/361899.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kid-li/services/trackbacks/361899.html</trackback:ping><description><![CDATA[摘要: 今天听了《C#面向对象设计模式纵横谈(1)：面向对象设计模式与原则》课程。总结了一些笔记。<br>&nbsp;&nbsp;<a href='http://www.cnblogs.com/kid-li/archive/2006/03/29/361899.html'>阅读全文</a><img src ="http://www.cnblogs.com/kid-li/aggbug/361899.html?type=1" width = "1" height = "1" />]]></description></item></channel></rss>